NAIA
1.0.2
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needed to get basic info without computing twice More...
#include <UnbExtHit.h>
Public Attributes | |
int | ChargeStatus = 0xFFFFFFFF |
float | HitPosX = std::numeric_limits<float>::max() |
float | HitPosY = std::numeric_limits<float>::max() |
HitChargeVariable< float > | Charge |
needed to get basic info without computing twice
Definition at line 106 of file UnbExtHit.h.
HitChargeVariable<float> NAIA::UnbExtHitBaseData::HitData::Charge |
Definition at line 112 of file UnbExtHit.h.
Referenced by NAIA::UnbExtHitBaseData::Dump().
int NAIA::UnbExtHitBaseData::HitData::ChargeStatus = 0xFFFFFFFF |
Definition at line 107 of file UnbExtHit.h.
Referenced by NAIA::UnbExtHitBaseData::Dump().
float NAIA::UnbExtHitBaseData::HitData::HitPosX = std::numeric_limits<float>::max() |
Definition at line 109 of file UnbExtHit.h.
Referenced by NAIA::UnbExtHitBaseData::Dump().
float NAIA::UnbExtHitBaseData::HitData::HitPosY = std::numeric_limits<float>::max() |
Definition at line 110 of file UnbExtHit.h.
Referenced by NAIA::UnbExtHitBaseData::Dump().