NAIA
1.1.1
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#include <Math/Point3D.h>
#include <TVector3.h>
Go to the source code of this file.
Classes | |
struct | NAIA::FrameTransformation::RFrame< Frame > |
Namespaces | |
NAIA | |
NAIA::FrameTransformation | |
Typedefs | |
template<RefFrame Frame> | |
using | NAIA::FrameTransformation::CartesianCoo = ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double >, RFrame< Frame > > |
template<RefFrame Frame> | |
using | NAIA::FrameTransformation::PolarCoo = ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double >, RFrame< Frame > > |
Functions | |
CartesianCoo< RefFrame::ECI > | NAIA::FrameTransformation::GTODToECIPos (CartesianCoo< RefFrame::GTOD > coo, double time) |
** **************** COMMON *******************************/ More... | |
CartesianCoo< RefFrame::ECI > | NAIA::FrameTransformation::GTODToECIVel (CartesianCoo< RefFrame::GTOD > vel, CartesianCoo< RefFrame::GTOD > coo, double time) |
CartesianCoo< RefFrame::ISSBody > | NAIA::FrameTransformation::AMSLocalToISSBody (CartesianCoo< RefFrame::AMSLocal > coo) |
CartesianCoo< RefFrame::ISSLVLH > | NAIA::FrameTransformation::ISSBodyToLVLH (CartesianCoo< RefFrame::ISSBody > coo, double ISSYaw, double ISSPitch, double ISSRoll) |
CartesianCoo< RefFrame::ECI > | NAIA::FrameTransformation::ISSLVLHToECI (CartesianCoo< RefFrame::ISSLVLH > coo, CartesianCoo< RefFrame::ECI > ISSECIPos, CartesianCoo< RefFrame::ECI > ISSECIVel) |
CartesianCoo< RefFrame::GTOD > | NAIA::FrameTransformation::ECIToGTOD (CartesianCoo< RefFrame::ECI > coo, double time) |
Variables | |
constexpr double | NAIA::FrameTransformation::pi = 3.1415926535897932384626433832795028841971693993751 |