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8 #ifndef NAIA_FRAMETRANSFORMATIONS_H
9 #define NAIA_FRAMETRANSFORMATIONS_H
11 #include <Math/Point3D.h>
15 namespace FrameTransformation {
17 constexpr
double pi = 3.1415926535897932384626433832795028841971693993751;
26 template <RefFrame Frame>
struct RFrame {};
28 template <RefFrame Frame>
30 template <RefFrame Frame>
using PolarCoo = ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double>,
RFrame<Frame>>;